Mage
From DevroWiki
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st | +0 | +0 | +0 | +2 | Spells, familiar, Scribe Scroll | 4 | 2 | -- | -- | -- | -- | -- | -- | -- | -- |
| 2nd | +1 | +0 | +0 | +3 | 5 | 2 | -- | -- | -- | -- | -- | -- | -- | -- | |
| 3rd | +1 | +1 | +1 | +3 | 5 | 2 | 2 | -- | -- | -- | -- | -- | -- | -- | |
| 4th | +2 | +1 | +1 | +4 | 5 | 3 | 2 | -- | -- | -- | -- | -- | -- | -- | |
| 5th | +2 | +1 | +1 | +4 | Bonus feat | 5 | 3 | 2 | 2 | -- | -- | -- | -- | -- | -- |
| 6th | +3 | +2 | +2 | +5 | 5 | 3 | 3 | 2 | -- | -- | -- | -- | -- | -- | |
| 7th | +4 | +2 | +2 | +5 | 5 | 3 | 3 | 2 | 2 | -- | -- | -- | -- | -- | |
| 8th | +4 | +2 | +2 | +6 | 5 | 3 | 3 | 3 | 2 | -- | -- | -- | -- | -- | |
| 9th | +5 | +3 | +3 | +6 | 6 | 4 | 3 | 3 | 2 | 2 | -- | -- | -- | -- | |
| 10th | +5 | +3 | +3 | +7 | Bonus feat | 6 | 4 | 4 | 3 | 2 | 2 | -- | -- | -- | -- |
| 11th | +6/+1 | +3 | +3 | +7 | 6 | 4 | 4 | 3 | 2 | 2 | 2 | -- | -- | -- | |
| 12th | +6/+1 | +4 | +4 | +8 | 6 | 4 | 4 | 3 | 3 | 2 | 2 | -- | -- | -- | |
| 13th | +7/+2 | +4 | +4 | +8 | 6 | 5 | 4 | 3 | 3 | 2 | 2 | 2 | -- | -- | |
| 14th | +7/+2 | +4 | +4 | +9 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | -- | -- | |
| 15th | +8/+3 | +5 | +5 | +9 | Bonus feat | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | -- |
| 16th | +8/+3 | +5 | +5 | +10 | 7 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 1 | -- | |
| 17th | +9/+4 | +5 | +5 | +10 | 7 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 1 | 1 | |
| 18th | +9/+4 | +6 | +6 | +11 | 7 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 1 | 1 | |
| 19th | +10/+5 | +6 | +6 | +11 | 7 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 1 | |
| 20th | +10/+5 | +6 | +6 | +12 | Bonus feat | 7 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 2 |
Alignment: Any.
Hit Die: d4.
Class Skills: The mage’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (4 + Int modifier) ×4.
Skill Points at Each Additional Level: 4 + Int modifier.
Class Features: All of the following are class features of the mage.
Weapon and Armor Proficiency: Mages are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a mage’s movements, which can cause her spells with somatic components to fail.
Spells: A mage casts arcane spells which are drawn from the sorcerer\wizard spell list. A mage must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the mage must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a mage’s spell is 10 + the spell level + the mage’s Intelligence modifier.
Like other spellcasters, a mage can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Mage. In addition, she receives bonus spells per day if she has a high Intelligence score.
Unlike a bard or sorcerer, a mage may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the mage decides which spells to prepare.
Note: Mages do not gain access to spells above 7th level. Their 8th and 9th level spell slots may be used for metamagicked versions of lower level spells.
Note: A character may not possess levels in Mage and a Specialist Wizard class; these classes are mutually exclusive.
Bonus Languages: A mage may substitute Draconic for one of the bonus languages available to the character because of her race.
Familiar: A mage can obtain a familiar in exactly the same manner as a sorcerer can.
Scribe Scroll: At 1st level, a mage gains Scribe Scroll as a bonus feat.
Bonus Feats: At 5th, 10th, 15th, and 20th level, a mage gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, a Mage-only feat, or Spell Mastery. The mage must still meet all prerequisites for a bonus feat, including caster level minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. The mage is not limited to the categories of item creation feats, metamagic feats, Mage-only feats or Spell Mastery when choosing these feats.
Spellbooks: A mage must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all mages can prepare from memory.
A mage begins play with a spellbook containing all 0-level Wizard Spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new mage level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a mage can also add spells found in other wizards’ spellbooks to her own.
