Category:Thieves Guild

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A massive shadow organization or an old wives tale? Depending on who you ask, either it exists or it doesn't, but you can't deny that there exists a number of well-organized independently operating cells of criminals who are well-versed in the arts of stealth and group tactics. Whether or not these cells are truly independent or somehow related remains a mystery.

Thief Acrobat

A thief-acrobat excels in getting in and getting out. Their training focuses on jumps, falls, tumbling, and entering tight spaces. This flexibility pays dividends in a fight as well, making them supple, lithe, and hard to pin down.

This class is not considered open gaming content. It can be found in Complete Adventurer, pg. 83, by Wizards of the Coast.

Nightsong Infiltrator

The nightsong infiltrator is the perfect thief and the perfect spy. Their training focuses on gaining access to restricted locations by forged documents, secret identities, and entry skills akin to the thief-acrobats. All these skills are also complemented by training in group tactics to aid other nightsongs, who often work in teams.

This class is not considered open gaming content. It can be found in Complete Adventurer, pg. 62, by Wizards of the Coast.

Nightsong Enforcer

The enforcers of the Nightsong Guild focus on the stealth-centered combat training that rogues usually learn. More rough-and-tumble than infiltrators, enforcers do the heavy lifting and wetwork of the organization, as well as learning group tactics so they can work well in nightsong teams.

This class is not considered open gaming content. It can be found in Complete Adventurer, pg. 60, by Wizards of the Coast.


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